intermediate8 min read·Updated October 9, 2026

Jump Game II Explained: Min Jumps on [2, 3, 1, 1, 4]

Master Jump Game II with a clear mental model. Walk through the greedy interval window on [2,3,1,1,4] and contrast it with the trap of [3,2,1,0,4].

By Learnisim AI·Published October 9, 2026
LEARNING ARCSetup → Model in the example → Full trace → Twist → Edge cases → Apply
PREREQUISITES
  • basic array indexing
  • greedy algorithm fundamentals
Jump Game II: Expanding Greedy Windows & Reachability Min Jumps [2, 3, 1, 1, 4] (Always Reachable) vs. The Trap [3, 2, 1, 0, 4] (Blocked) 1. Expanding Window on [2, 3, 1, 1, 4] (Min Jumps = 2) idx 0 2 idx 1 3 idx 2 1 idx 3 1 idx 4 4 Jump 1 (Reach: idx 2) Jump 2 (Reaches End!) Greedy Logic • CurEnd = 0, MaxReach = 0 • At boundary, jumps++ • Scout max reach ahead • Result: Exactly 2 jumps 2. The Zero Trap: [3, 2, 1, 0, 4] (Boolean Reachability) idx 0 3 idx 1 2 idx 2 1 idx 3 0 idx 4 4 DEAD END (Zero Block) Reachability Fail • Max reach stops at idx 3 • Cannot jump past 0 • Target index 4 unreached • Returns FALSE The Expanding Reach Model 1. Avoid Local Myopia Don't just pick max single step; track outer boundary 2. Level-by-Level Windows Current Reach (curEnd) vs. Next Max Reach (farthest) 3. Boundary Trigger When i == curEnd, jumps++, curEnd = farthest Key Complexity Breakthrough Time: O(N) single pass across array Space: O(1) constant boundary pointers
Min jumps on [2, 3, 1, 1, 4] vs reachable? [3, 2, 1, 0, 4] overview diagram
Why

Why simple greedy choices fail without proper range tracking

Phase 1: The Trap of Local Myopia

Imagine you are standing at the start of an array, tasked with reaching the final index using the fewest jumps possible. Consider our first running example, the array nums = [2, 3, 1, 1, 4], where a value of 2 at index 0 means you can leap to index 1 or index 2. If you simply pick the largest single step available on every turn, you might bypass a launcher that unlocks a much wider horizon later. Conversely, look at our second array, nums = [3, 2, 1, 0, 4], where a zero blocks all forward momentum, leaving you stranded before the finish line. Without a systematic way to measure how far your current pool of choices can carry you, you end up blindly guessing or writing sluggish nested loops.
To solve Jump game II (min jumps) explained, we must stop thinking about individual jump paths and start tracking the outer boundaries of what is reachable level by level. Every index within your current reach represents a landing pad for your current jump count. The moment you cross the boundary of that current reach, you are forced to spend another jump, extending your frontier to the maximum distance scouted so far.
Jump Game II: Why Simple Local Greed Fails & Range Tracking Wins Compare [2, 3, 1, 1, 4] (Reach End) vs [3, 2, 1, 0, 4] (Blocked by Zero) Case A: nums = [2, 3, 1, 1, 4] (Always Reachable) idx 0 2 idx 1 3 idx 2 1 idx 3 1 idx 4 (End) 4 Jump 1 (reach: 2) Jump 2 (reaches end!) Min Jumps = 2. Index 1 unlocks reach to index 4, bypassing local trap. Strategy: Track current boundary. When boundary reached, increment jump & expand max reach. Case B: nums = [3, 2, 1, 0, 4] (Unreachable Trap) idx 0 3 idx 1 2 idx 2 1 idx 3 (Zero) 0 idx 4 (Blocked) 4 Zero at index 3 halts all forward momentum. Max reach boundary stuck at index 3. Without range tracking, algorithm loops endlessly or misses early detection of failure. Level-Order Range Logic 1. Current Reach Boundary (currEnd) Marks the limit of the current jump. When index hits currEnd, jump++. 2. Furthest Scouted Reach (farthest) Continuously update: max(farthest, i + nums[i]) Prepares the frontier for the next jump level. 3. Local Myopia vs Global Range Don't pick the biggest immediate step; pick the launcher that maximizes future reach. Core Takeaway O(N) time & O(1) space achieved by treating jumps as BFS frontier waves!
Why simple greedy choices fail without proper range tracking diagram
Model

Greedy Intervals and the Expanding Reach Model

Phase 2: The Core Mental Model

To solve our locked example [2, 3, 1, 1, 4] efficiently, we need a model that avoids exploring every single path. Instead of picking the single best next index blindly, we think in terms of reachability intervals or "waves" of expansion. Imagine standing at index 0 with a max jump of 2. You can land anywhere in the window from index 1 to index 2. That entire window forms your current "jump boundary."
As you scan through indices 1 and 2, you do not commit to a final destination immediately. Instead, you look ahead at everyone's potential. You calculate the maximum reachable index (far) from any position within this current window. Only when your loop iterator hits the exact edge of your current jump boundary (end) do you formally spend a jump, officially expanding your boundary to whatever the farthest reach was during that wave.
Let us map this mental model to our two contrasting arrays:
- For Jump II ([2, 3, 1, 1, 4]), our intervals expand progressively until we touch or exceed the final index 4.
- For Jump I ([3, 2, 1, 0, 4]), our far reach stalls out at index 3 (where nums[3] = 0), creating an impassable barrier where the current index exceeds our maximum possible reach.
python
# Conceptual boundary tracking during the scan
far = 0
end = 0
jumps = 0

for i in range(len(nums) - 1):
    far = max(far, i + nums[i])
    if i == end:
        jumps += 1
        end = far
python
def trace_intervals(nums):
    far = 0
    end = 0
    jumps = 0
    # Walk through the loop and track when i hits end
    pass
Greedy Intervals & The Expanding Reach Model (Jump Game I vs II) Wave-based window expansion tracking current boundary (end) and max reach (far) Jump II: [2, 3, 1, 1, 4] → 2 Jumps (Success) Index 0 (val: 2) Jump 1: Reach 1..2 Index 1 & 2 (waves) far = max(1+3, 2+1) = 4 Index 3 (Hit End!) Spend Jump #2 Index 4 Goal Reached! Model Rule: Whenever loop iterator hits current boundary (end), we spend a jump and update boundary = far. Jump I Cousin: [3, 2, 1, 0, 4] → Stalled at Index 3 Index 0 (val: 3) Initial Reach 1..3 Index 1 & 2 (scanned) Expanding window... Index 3 (nums[3] = 0) Max Reach Stalls at 3 Index 4 Unreachable Impassable Barrier: Current index (3) exceeds maximum possible reach (far = 3), making further progress impossible.
Greedy Intervals and the Expanding Reach Model diagram
Worked example

Tracing the Greedy Window on [2, 3, 1, 1, 4]

Phase 3: Working Through the Array

Let us apply the expanding reach model to our primary example: nums = [2, 3, 1, 1, 4]. We want to find the minimum number of jumps required to reach the final index 4. Recall our tracking variables: jumps = 0, currentEnd = 0, and farthest = 0. We iterate up to index n - 2 (index 3), because we only need to trigger a jump if our current window boundary forces us out.

Given

nums = [2, 3, 1, 1, 4] with length .

Steps

- Initialization: jumps = 0, currentEnd = 0, farthest = 0.
- Iteration i = 0 (nums[0] = 2):
- Update farthest = max(0, 0 + 2) = 2.
- Since i == currentEnd (0 == 0), we must make a jump! Increment jumps to 1 and set currentEnd = farthest (2).
- State: jumps = 1, currentEnd = 2, farthest = 2.
- Iteration i = 1 (nums[1] = 3):
- Update farthest = max(2, 1 + 3) = 4.
- Is i == currentEnd (1 == 2)? No. Do not increment jumps yet.
- State: jumps = 1, currentEnd = 2, farthest = 4.
- Iteration i = 2 (nums[2] = 1):
- Update farthest = max(4, 2 + 1) = 4.
- Since i == currentEnd (2 == 2), we have exhausted our first-jump window. Increment jumps to 2 and set currentEnd = farthest (4).
- State: jumps = 2, currentEnd = 4, farthest = 4.
- Iteration i = 3 (nums[3] = 1):
- Loop terminates because we stop at .

Result

The loop finishes, returning jumps = 2. The path corresponds to index 0 -> 1 -> 4.
Try this: Trace the variables for nums = [1, 2, 1, 1, 1] through each index until i = 3. What are the final values of jumps, currentEnd, and farthest?
Phase 3: Tracing Greedy Window on nums = [2, 3, 1, 1, 4] Tracking variables & window expansion up to i = 3 (n - 2) i = 0 val: 2 i = 1 val: 3 i = 2 val: 1 i = 3 (n-2) val: 1 i = 4 (end) val: 4 Window 1 (currentEnd: 0 -> 2) Window 2 (currentEnd: 2 -> 4) Iteration Trace & Variable Evolution Initialization: jumps = 0 currentEnd = 0 farthest = 0 i = 0 (val 2): farthest = max(0, 0+2) = 2 i == currentEnd => Jump++ (1), End = 2 i = 1 & 2: farthest reaches 4 at i=1 at i=2 (end), Jump++ (2), End = 4 Loop terminates at i = 3 (n - 2) Result: Minimum Jumps = 2
Tracing the Greedy Window on [2, 3, 1, 1, 4] diagram
Practice

Test Your Greedy Window on a Modified Array

Phase 4: Practice

Now that you have traced the greedy window on [2, 3, 1, 1, 4] through its exact index transitions, let us test your mental model on a modified input. Consider the array nums = [1, 3, 2, 0, 4].
In this variation, the first element is 1, meaning your initial jump choice is forced to land on index 1 (3). From there, the window expands differently than our baseline working example. Try to manually compute the minimum jumps required to reach the last index by keeping strict track of jumps, currentEnd, and farthest at each step before looking at the solution.

Question

For the array nums = [1, 3, 2, 0, 4], what is the exact value of jumps, currentEnd, and farthest immediately after the loop processes index 1 (nums[1] = 3), and how many total minimum jumps are required to reach the final index 4?
python
nums = [1, 3, 2, 0, 4]
# Trace: jumps=?, currentEnd=?, farthest=?
Apply

Extending Greedy Window Intervals to Two-Dimensional Grid Paths

Phase 5: Applying the Greedy Window to New Horizons

Now that you have traced [2, 3, 1, 1, 4] and conquered modified single-array traversals, it is time to witness how this exact range-expansion philosophy transfers to neighboring algorithmic challenges. The core mental model you built—distinguishing between the current boundary of exploration (end) and the farthest possible horizon (far)—is not locked to linear arrays. It reappears whenever you need to minimize steps across expanding reachable frontiers.
Consider a variation where you are given a matrix of jump capacities or a string manipulation problem where each character dictates how many indices you may skip forward. When faced with these expanded domains, do not panic and restart your design from scratch. Instead, isolate the exact same three variables: your current frontier boundary, your maximum reachable index within that frontier, and your step counter. The transition from one window boundary to the next remains invariant, whether your indices are laid out in a single row or mapped across a grid.

The Final Takeaway

By replacing blind backtracking with structured window expansion, you turn exponential combinatorial explosions into predictable linear sweeps. Keep this window-tracking blueprint ready whenever an optimization problem asks for the minimum steps to cross a threshold.

FAQ

How many minimum jumps does it take for [2, 3, 1, 1, 4]?
It takes 2 jumps. From index 0 (value 2), you jump to index 1, and from index 1 (value 3), you jump directly to the last index 4.
Why does the greedy approach work for finding the minimum jumps?
Instead of exploring every path, we maintain the furthest reach possible for our current jump window. When we exhaust our current window, we increment our jump count and update the boundary to our maximum possible reach.
What happens in the modified array [3, 2, 1, 0, 4]?
You cannot reach the end. Starting at index 0, you can reach indices 1, 2, or 3. However, index 3 has a value of 0, leaving your maximum reachable boundary stuck at index 3, making the end unreachable.
What is the time and space complexity of this greedy solution?
The time complexity is O(n) because we iterate through the array a single time maintaining our intervals. The space complexity is O(1) since we only require a few pointer variables.

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